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Epitaph

Game:World of Warcraft Realm: Drak'thul EU
 
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 .:Naxxramas 10:. Taktika+info _1

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Poèet pøíspìvkù : 33
Join date : 13. 09. 09
Location : Blatnica City

.:Naxxramas 10:. Taktika+info _1 Empty
PříspěvekPředmět: .:Naxxramas 10:. Taktika+info _1   .:Naxxramas 10:. Taktika+info _1 Icon_minitimeThu Sep 24, 2009 11:19 pm

Naxxramas: Abomination Wing (10 Man)
Patchwerk
Ability:
Hatefull strike Patchwerk will use this ability every 1 second, hitting the person with highest health in melee range for 27,750 to 32,250 physical damage, mitigated by armor. As a physical attack, Hateful Strike can be dodged, parried, or blocked. This ability also adds threat to the top 2 people in Patchwerk's threat table.

Frenzy When Patchwerk is down to 5% health, he will Frenzy, a soft enrage, increasing its attack speed by 40% and damage done by 25% (Hateful Strike included).

Po 6 minutach dava ENRAGE to je 1000% dmg takze wipe.

Video https://www.youtube.com/watch?v=5FCj6PQmQSc&feature=player_embedded
https://www.youtube.com/watch?v=cNIdSUItYAA&feature=player_embedded
https://www.youtube.com/watch?v=px7tRd0HTtA&feature=player_embedded

Obrazek

Grobbulus (10 man)
Ability:
0 Man - 2 900 000 HP
Melee hit - Approximately 6 000 physical damage.
Poison CLoud These green smoke circles are placed on the floor at Grobbulus' current location every 15-20 seconds. They slowly grow for around 1 yard a second until they are approximately 30 yards in diameter. Anyone inside one of these clouds takes 4250 damage per second (2000 damage per second in 10 man).


Mutating Injection he second way that Grobbulus places Poison Clouds in the room. He will target a random player in the raid and place this debuff on them. After 10 seconds, or if the debuff is removed, it will deal 8075-8925 damage to everyone within 10 yards (including the player with the debuff) and place a Poison Cloud on the floor at the affected player's current location. This ability is used slowly at the start of the fight (around once every 20 seconds) and more rapidly near the end (around every 8-10 seconds).
Slime Spray A frontal cone shaped AoE attack which deals 11 875 - 13 125 damage to anyone in front of the boss (6 300 - 7 300 in 10 man). Anyone hit by this will also spawn a Fallout Slime mob. This ability has no cooldown, and is used whenever Grobbulus "feels" like it. It has a 45 yard range.
Fallout Slime 190 000 HP. This hits for 5000 and has a passive AoE which constantly hits everyone within 10 yards for 2000 damage per 2 seconds. This is a Taunt-able mob which can be and needs to be picked up without moving in front of the boss.
Opet dava Enrage po 6min.
Videa na youtube najdete

Gluth (10 man)
Ability
3,250,000 HP.
Melee Hit - Approximately 3000-4000
Enrage - This increases Gluth's attack speed by 100% for 8 seconds. It is used every 30 seconds and needs to be dispelled.
Decimate - Everything in the room except for Gluth instantly loses all health down to 5% of maximum. This is essentially instant unavoidable damage down to 5%. Decimate is used every 90 seconds.

Devour Zombie - Any Zombies which get too close to Gluth (within approximately 20 yards) will cause an emote to appear saying, "Gluth spots a nearby Zombie to devour!" when this happens, he will run towards the Zombie and eat it, regaining 5% of his total HP.

Berserk - This hard wipe ability is used after the 4th decimate (or after 8 minutes in 10 man) and increases Gluth's damage by 1000%.

Zombie Chow
Every 10 seconds, 2 Zombie Chows spawn from the grills in the floor near where you jump down into the room (1 Zombie Chow spawns in 10 man).

HP: 1,000,000 (25 man) / 500,000 (10 man)

Melee: Hits for around 4000 (1500 in 10 man), however each hit applies a one minute debuff called "Infected Wound", which increases damage taken by 100 per stack. This can stack up to 99 times. Because of this debuff, these mobs are untankable.

Obrazek je sice na 25m ale nic se nemeni http://www.bosskillers.com/pix/bbguild/feature/gluth-phase-1.jpg

Thaddius (10 man)
Feugen
10 man: Melee hits for about 3k on plate. Feugen has 838,000 HP.
Static Field: This is a constant passive aura that Feugen has. It deals nature damage to every target within 60 yards of Feugen every 3 seconds. The ability hits for 3500 in the 25 man version, and 2500 in the 10 man version. It will hit everybody on Feugen's platform, but not the other half of the raid on Stalagg's platform.

Magnetic Pull: This pulls Stalagg's tank to Feugen's platform, and swaps the threat lists of the two mobs. It is used roughly every 15 seconds.

Stalagg

10 man: Melee hits for about 3k on plate. Stalagg has 838 000 HP.

Power Surge: Stalagg increases his melee haste by 200% for 10 seconds. This is not dispellable. Stalagg's tank healers do not have anything else to heal at this point of the fight so it should be no issue healing through this. He uses this ability roughly once every Magnetic Pull; however the use of this ability is very random.

Magnetic Pull: This pulls Feugen's tank to Stalagg's platform, and swaps the threat lists of the two mobs. It is used roughly every 15 seconds.

Important note about Stalagg and Feugen:
If Stalagg and Feugen are not killed within approximately 5 seconds of each other, they will resurrect each other with full health.
If either mob is pulled off their platform, the Tesla Coils linked to them will become unlinked, dealing massive nature damage to everyone in the room, generally causing a swift wipe.

Thaddius
After Stalagg and Feugen die, both mobs' Tesla Coils will link to Thaddius. After about 13 seconds, he becomes targettable, and after 15 seconds he becomes active, giving the tank a small window to prepare the pickup.

25 man: Melee hits the tank for 8-10k with a rather slow swing timer. He has 27 600 000 HP.
10 man: Melee hits the tank for 5-6k with a rather slow swing timer. He has 3 850 000 HP.

Chain Lightning
25 man: Hits 5 random raid members for 6938 to 8062 nature damage.
10 man: Hits 3 random raid members for 3600 to 4400 nature damage.
Chain Lightning is cast roughly every 15 seconds.

Ball Lightning: If Thaddius has no target in melee range, he will chain cast this ability on his primary aggro target for 17 500 to 22 500 damage. If the tank dies, this is the ability Thaddius uses to wipe up the raid in very short order.

Berserker Enrage: 6 minutes after he becomes active, Thaddius will enrage, increasing his damage done by 1000%. He will one-shot-kill Shield Walled tanks, and his Chain Lightning will kill those it hits. It takes an average raid about 10-15 seconds to wipe after this, depending on how many hits the tank can avoid.

Polarity Shift: Thaddius changes the polarity of the entire raid, giving half a positive charge, the other half a negative charge. Which polarity every player gets assigned is completely random: every time this ability is cast, every player of the raid will be assigned a random charge independent of their former charge.

Players with opposite charges standing within 10 yards of each other will deal 3500 nature damage per tick to each other in that 25 man version, and 2500 nature damage per tick in the 10 man version. Players with the same charge standing within 10 yards of each other will gain a buff giving 10% increased damage done per stack. 10 people of the same polarity will for example have 9 stacks of this buff, increasing all their damage done by 90%. This buff is needed to kill Thaddius before the enrage.

Obrazek http://www.bosskillers.com/pix/bbguild/feature/Thaddius-pull.jpg
http://www.bosskillers.com/pix/bbguild/feature/Thaddius-jump.jpg
http://www.bosskillers.com/pix/bbguild/feature/Thaddius-positions.jpg

Zatim sepsany jedno křidlo
Ostatní videa kouknite na youtube např Gluth 10 man guide nebo neco podobnyho napiste
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